EventStorming is a highly collaborative method for modelling domains and solve real business problems. Software Engineers, Product Owners, Analysts, and Domain Experts, work together to
- explore a complex business;
- visualize it using large surfaces and sticky notes
- and use it to build better software, with an architecture that matches the problem space.
In a remote setting, some of the premises of EventStorming might be hard to replicate. That's why in this workshop we won't be looking at exactly replicating a regular EventStorming, but rather we'll look into ways of replicating the outcomes of an EventStorming.
In this remote workshop we’ll walk through a business problem to learn the basics of remote EventStorming.
We’ll start with a Big Picture EventStorming, using domain events to map out the business processes. While working, we’ll gradually add more and more information and go into deeper problems.
Adding commands and rules to the model will guide the learning process and help surface problems with the solution. By this point we’ll be able to explore the full potential of this temporal modelling technique to help us discover deeper insights about the domain, build our shared knowledge and guide us to better solutions for business problems.
In the last part of the workshop the focus will even go into more detail about the model. What can we learn from what we have modelled and how can we actually start using our newly gathered knowledge. How can we link this information to other techniques we know. For example, can we gather user stories, find acceptance tests or discover even more by using different ways of modelling?
At the end you’ll walk away with the knowledge to use this modelling technique to solve problems, build shared understanding and learn the domain wherever you need it.
Join if you
- ...have some experience working in a software development team
- ...want to use remote event storming in your team
- ...are ready to get your hands dirty!
The workshop is in English. You don't need knowledge of any particular programming language or technology.